最近有看到這影片,覺得很有趣

 
生命遊戲:另一種計算機 |混亂博物館
 
 

 
規則:
If a cell is ON and has fewer than two neighbors that are ON, it turns OFF
(生命害怕孤獨: 鄰居少於2個則死亡)
 
If a cell is ON and has either two or three neighbors that are ON, it remains ON.
(生命持續: 鄰居為2-3個生命. 保持原樣)
 
If a cell is ON and has more than three neighbors that are ON, it turns OFF.
(生命討厭擁擠: 鄰居多於3個.則死亡)
 
If a cell is OFF and has exactly three neighbors that are ON, it turns ON.
(生命繁殖: 目前死亡.鄰居有3個生命則有生命)
 
 
然後找看看,發現有程式碼可以玩看看:
 
Conway’s Game Of Life (Python Implementation)
 
 
# Python code to implement Conway's Game Of Life
import argparse
import numpy as np
import matplotlib.pyplot as plt 
import matplotlib.animation as animation
 
# setting up the values for the grid
ON = 255
OFF = 0
vals = [ON, OFF]
 
def randomGrid(N):
 
    """returns a grid of NxN random values"""
    return np.random.choice(vals, N*N, p=[0.2, 0.8]).reshape(N, N)
 
def addGlider(i, j, grid):
 
    """adds a glider with top left cell at (i, j)"""
    glider = np.array([[0,    0, 255], 
                       [255,  0, 255], 
                       [0,  255, 255]])
    grid[i:i+3, j:j+3] = glider
 
def addGosperGliderGun(i, j, grid):
 
    """adds a Gosper Glider Gun with top left
       cell at (i, j)"""
    gun = np.zeros(11*38).reshape(11, 38)
 
    gun[5][1] = gun[5][2] = 255
    gun[6][1] = gun[6][2] = 255
 
    gun[3][13] = gun[3][14] = 255
    gun[4][12] = gun[4][16] = 255
    gun[5][11] = gun[5][17] = 255
    gun[6][11] = gun[6][15] = gun[6][17] = gun[6][18] = 255
    gun[7][11] = gun[7][17] = 255
    gun[8][12] = gun[8][16] = 255
    gun[9][13] = gun[9][14] = 255
 
    gun[1][25] = 255
    gun[2][23] = gun[2][25] = 255
    gun[3][21] = gun[3][22] = 255
    gun[4][21] = gun[4][22] = 255
    gun[5][21] = gun[5][22] = 255
    gun[6][23] = gun[6][25] = 255
    gun[7][25] = 255
 
    gun[3][35] = gun[3][36] = 255
    gun[4][35] = gun[4][36] = 255
 
    grid[i:i+11, j:j+38] = gun
 
def update(frameNum, img, grid, N):
 
    # copy grid since we require 8 neighbors 
    # for calculation and we go line by line 
    newGrid = grid.copy()
    for i in range(N):
        for j in range(N):
 
            # compute 8-neghbor sum
            # using toroidal boundary conditions - x and y wrap around 
            # so that the simulaton takes place on a toroidal surface.
            total = int((grid[i, (j-1)%N] + grid[i, (j+1)%N] +
                         grid[(i-1)%N, j] + grid[(i+1)%N, j] +
                         grid[(i-1)%N, (j-1)%N] + grid[(i-1)%N, (j+1)%N] +
                         grid[(i+1)%N, (j-1)%N] + grid[(i+1)%N, (j+1)%N])/255)
 
            # apply Conway's rules
            if grid[i, j]  == ON:
                if (total < 2) or (total > 3):
                    newGrid[i, j] = OFF
            else:
                if total == 3:
                    newGrid[i, j] = ON
 
    # update data
    img.set_data(newGrid)
    grid[:] = newGrid[:]
    return img,
 
# main() function
def main():
 
    # Command line args are in sys.argv[1], sys.argv[2] ..
    # sys.argv[0] is the script name itself and can be ignored
    # parse arguments
    parser = argparse.ArgumentParser(description="Runs Conway's Game of Life simulation.")
 
    # add arguments
    parser.add_argument('--grid-size', dest='N', required=False)
    parser.add_argument('--mov-file', dest='movfile', required=False)
    parser.add_argument('--interval', dest='interval', required=False)
    parser.add_argument('--glider', action='store_true', required=False)
    parser.add_argument('--gosper', action='store_true', required=False)
    args = parser.parse_args()
     
    # set grid size
    N = 100
    if args.N and int(args.N) > 8:
        N = int(args.N)
         
    # set animation update interval
    updateInterval = 50
    if args.interval:
        updateInterval = int(args.interval)
 
    # declare grid
    grid = np.array([])
 
    # check if "glider" demo flag is specified
    if args.glider:
        grid = np.zeros(N*N).reshape(N, N)
        addGlider(1, 1, grid)
    elif args.gosper:
        grid = np.zeros(N*N).reshape(N, N)
        addGosperGliderGun(10, 10, grid)
 
    else:   # populate grid with random on/off -
            # more off than on
        grid = randomGrid(N)
 
    # set up animation
    fig, ax = plt.subplots()
    img = ax.imshow(grid, interpolation='nearest')
    ani = animation.FuncAnimation(fig, update, fargs=(img, grid, N, ),
                                  frames = 10,
                                  interval=updateInterval,
                                  save_count=50)
 
    # # of frames? 
    # set output file
    if args.movfile:
        ani.save(args.movfile, fps=30, extra_args=['-vcodec', 'libx264'])
 
    plt.show()
 
# call main
if __name__ == '__main__':
    main()
 
 
實際運作
 
 

 
 
 

 
 
 
 

 
 
 
相當特別~
當然實際生命的運行遠比這個複雜多了